![]() Background: Here we can define how it will be the background of the video game, and how the scroll will move, in vertical or horizontal.This is an essential step to creating a typical platform video game with horizontal scroll, or create a shoot 'em-up with vertical scroll. Scenes: Here we add and edit levels of the game.For example, if we're creating a 2D platforms game, we will be able to define where the platforms will be located, in which place there are obstacles, and where will be a hole in the ground. ![]() The creation/editing of maps is very simple, since we will use an interface very similar to a graphical editor. Sound: Here we can add the sounds that will be part of the game.We will be able to use MP3 and OGG files. The audio files that we import may be used as sound effects: when the character jumps, or falls on an enemy, or shoot, etc. We can also import a song and use it as background music. Tiles: In this screen we will be able to create the “ images blocks” that we will use to create objects that appear in each of the levels of the game.Logic: In this section we can define the behavior of the characters (jumping, running, squatting, etc.), and the behavior of the scenes.In this part is where we program, and to do this we will be able to make use of the “ graphics blocks”, that allow us to program without coding, or if we know programming, we can select the “ Code Mode” option, where we can type the instructions that we want to give to the characters and scenarios of the game. In the “ StencylForge” option, located in the top menu of the program, we can download a large amount of items that have already been created, in such a way that we will be able to download images of characters, background images, sounds, behaviors, etc. This way we can create a game by reusing already existing elements, which is a great advantage when we are just beginning to using the program.
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